Top Exhibit Design Concepts

hand2mind Yellow Plastic Base Ten Blocks, Units Set, Place Value Blocks, Counting Cubes for Kids Math, Base 10 Math Manipulatives for Kids, Kindergarten Homeschool Supplies (Set of 100)

  • BASE TEN BLOCKS FOR MATH: Provides kids with a fun, hands-on way to learn place value, number concepts, number sense, decimals, logical thinking, operations, measurements, addition, subtraction, model place, and model regrouping..
  • PLACE VALUE MANIPULATIVES: Base Ten blocks help students develop math concepts like addition and subtraction as well as multiplication and division skills, all in relation to place value concepts..
  • COUNTERS FOR KIDS MATH: Base ten block comes in different shapes and sizes to make it easier to count with place value. The base ten units represents the numeral 1, the rods represent the number 10, the flats represent the number 100, and the cube represents the number 1,000..
  • MAJOR PART OF KINDERGARTEN HOMESCHOOL CURRICULUM: As your young student transitions to hybrid and homeschool learning, our base ten blocks are the perfect way to supplement their education at home..
  • SCHOOL ESSENTIALS FOR KINDERGARTEN MATH: As your little one starts their school journey, base ten blocks are imperative for reinforcing early math concepts..
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hand2mind Blue Plastic Base Ten Blocks Complete Set, Place Value Blocks, Counting Cubes for Kids Math, Base 10 Math Manipulatives for Kids, Kindergarten Homeschool Supplies (Set of 161)

  • BASE TEN BLOCKS FOR MATH: Provides kids with a fun, hands-on way to learn place value, number concepts, number sense, decimals, logical thinking, operations, measurements, addition, subtraction, model place, and model regrouping..
  • PLACE VALUE MANIPULATIVES: Base Ten blocks help students develop math concepts like addition and subtraction as well as multiplication and division skills, all in relation to place value concepts..
  • COUNTERS FOR KIDS MATH: Base ten block comes in different shapes and sizes to make it easier to count with place value. The base ten units represents the numeral 1, the rods represent the number 10, the flats represent the number 100, and the cube represents the number 1,000..
  • MAJOR PART OF KINDERGARTEN HOMESCHOOL CURRICULUM: As your young student transitions to hybrid and homeschool learning, our base ten blocks are the perfect way to supplement their education at home..
  • SCHOOL ESSENTIALS FOR KINDERGARTEN MATH: As your little one starts their school journey, base ten blocks are imperative for reinforcing early math concepts..
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TestingMom.com Gifted Learning Flash Cards (2-Pack) – Verbal and Spatial Concepts for Pre-K - Kindergarten – Practice for CogAT Test, Iowa Test, NNAT Test, OLSAT, NYC Gifted and Talented, WPPSI, AABL

  • Essential verbal and spatial concepts kids need for kindergarten vocabulary, non-verbal tests and school success..
  • Teach children the concepts they need for gifted and talented test preparation and answering questions on tests of verbal and non-verbal reasoning such as the OLSAT, NNAT, CogAT, ITBS, WPPSI, WISC, AABL, TerraNova, KBIT, Stanford-Binet, SAGES, Bracken, SAT-10 and more!.
  • Learning these concepts will strengthen your child’s abilities in the following areas: following directions, aural reasoning, listening, quantitative reasoning, verbal reasoning, vocabulary, visual-spatial thinking, figural analogies, figure classification, serial reasoning, pattern matrices, spatial visualization, and pattern completion..
  • Not just for students applying to gifted programs - these vocabulary and non-verbal cards cover temporal, spatial, quantity, and quality concepts all children are expected to master for school readiness and success..
  • DURABLE, SMUDGE-PROOF, DRY-ERASE MARKER FRIENDLY CARDS are easy to wipe clean and will last through countless sessions at home, in the car or on the go!.
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Blending Letters and Sounds

  • ...iPad or Fire Tablet, bringing a child's game pieces & actions to life (No WiFi necessary for game play). Osmo Base and iPad/Fire Tablet not included, required for game play..
  • TEACHING: Make pizza for customers, collect payment & make change (dollars/coins), & learn the profitability of your business. Additional game concepts include: Addition, Subtraction, Fractions, mental math, design and communication skills (Pizza Co.)..
  • SKILLS LEARNED: Real-world (business) math, money, addition, subtraction, fractions, fast paced mental math, run & grow a business, social interaction, listening, critical thinking, oberservation, creative problem solving & basic business concepts. Osmo sees and reacts to every real-life move. Geared towards children & love of learning..
  • AGE & CAPABILITY: Ages 5-12+. Game is designed for beginner to expert levels. Osmo enables the continuation of learning. Real-time audio and visual feedback lets children learn through experimentation in a stress-free environment..
  • WHAT'S IN THE BOX: Pizza/Tray, Toppings, Money tiles, Stackable storage for game pieces & 1 Game App: Pizza Co..
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'90s Alternative Road Trip

  • ...iPad or Fire Tablet, bringing a child's game pieces & actions to life (No WiFi necessary for game play). Osmo Base and iPad/Fire Tablet not included, required for game play..
  • TEACHING: Make pizza for customers, collect payment & make change (dollars/coins), & learn the profitability of your business. Additional game concepts include: Addition, Subtraction, Fractions, mental math, design and communication skills (Pizza Co.)..
  • SKILLS LEARNED: Real-world (business) math, money, addition, subtraction, fractions, fast paced mental math, run & grow a business, social interaction, listening, critical thinking, oberservation, creative problem solving & basic business concepts. Osmo sees and reacts to every real-life move. Geared towards children & love of learning..
  • AGE & CAPABILITY: Ages 5-12+. Game is designed for beginner to expert levels. Osmo enables the continuation of learning. Real-time audio and visual feedback lets children learn through experimentation in a stress-free environment..
  • WHAT'S IN THE BOX: Pizza/Tray, Toppings, Money tiles, Stackable storage for game pieces & 1 Game App: Pizza Co..
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5th Grade Math Online Teaching/Tutoring Software (1 Teacher/1 Student, 3 Months - Video Lessons, Interactive Review, Worksheets, Tests, Grading N Tracking) - Homeschooling or Classroom

  • ...re are two eBooks (PDF) in this package. 1. Curriculum Lessons eBook (PDF) and 2. Workbook (PDF). The Curriculum Lessons eBook includes all lessons organized in several different chapters. And the Workbook includes worksheet for each lesson, chapter tests and answer keys..
  • Use lessons from each chapter to teach math concepts. Use worksheets to provide extra practice with problem solving to master the new math concept. Once all lessons and worksheets are completed for a particular chapter, use the chapter test to review math concepts from the given chapter..
  • The lessons explain math concepts with easy to follow colorful engaging visuals and text. Lessons frequently refer to examples from daily life (when appropriate and possible) to relate math concepts. The visuals with frequent reference to daily life enhance long term retention and build strong foundation in math..
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Methode de musculation au feminin

  • ...iPad or Fire Tablet, bringing a child's game pieces & actions to life (No WiFi necessary for game play). Osmo Base and iPad/Fire Tablet not included, required for game play..
  • TEACHING: Make pizza for customers, collect payment & make change (dollars/coins), & learn the profitability of your business. Additional game concepts include: Addition, Subtraction, Fractions, mental math, design and communication skills (Pizza Co.)..
  • SKILLS LEARNED: Real-world (business) math, money, addition, subtraction, fractions, fast paced mental math, run & grow a business, social interaction, listening, critical thinking, oberservation, creative problem solving & basic business concepts. Osmo sees and reacts to every real-life move. Geared towards children & love of learning..
  • AGE & CAPABILITY: Ages 5-12+. Game is designed for beginner to expert levels. Osmo enables the continuation of learning. Real-time audio and visual feedback lets children learn through experimentation in a stress-free environment..
  • WHAT'S IN THE BOX: Pizza/Tray, Toppings, Money tiles, Stackable storage for game pieces & 1 Game App: Pizza Co..
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The Angry Birds Movie (Theatrical)

  • ...iPad or Fire Tablet, bringing a child's game pieces & actions to life (No WiFi necessary for game play). Osmo Base and iPad/Fire Tablet not included, required for game play..
  • TEACHING: Make pizza for customers, collect payment & make change (dollars/coins), & learn the profitability of your business. Additional game concepts include: Addition, Subtraction, Fractions, mental math, design and communication skills (Pizza Co.)..
  • SKILLS LEARNED: Real-world (business) math, money, addition, subtraction, fractions, fast paced mental math, run & grow a business, social interaction, listening, critical thinking, oberservation, creative problem solving & basic business concepts. Osmo sees and reacts to every real-life move. Geared towards children & love of learning..
  • AGE & CAPABILITY: Ages 5-12+. Game is designed for beginner to expert levels. Osmo enables the continuation of learning. Real-time audio and visual feedback lets children learn through experimentation in a stress-free environment..
  • WHAT'S IN THE BOX: Pizza/Tray, Toppings, Money tiles, Stackable storage for game pieces & 1 Game App: Pizza Co..
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Albita-Son

  • actions to life (No WiFi necessary for game play). Osmo Base and iPad/Fire Tablet not included, required for game play..
  • TEACHING: Make pizza for customers, collect payment & make change (dollars/coins), & learn the profitability of your business. Additional game concepts include: Addition, Subtraction, Fractions, mental math, design and communication skills (Pizza Co.)..
  • SKILLS LEARNED: Real-world (business) math, money, addition, subtraction, fractions, fast paced mental math, run & grow a business, social interaction, listening, critical thinking, oberservation, creative problem solving & basic business concepts. Osmo sees and reacts to every real-life move. Geared towards children & love of learning..
  • AGE & CAPABILITY: Ages 5-12+. Game is designed for beginner to expert levels. Osmo enables the continuation of learning. Real-time audio and visual feedback lets children learn through experimentation in a stress-free environment..
  • WHAT'S IN THE BOX: Pizza/Tray, Toppings, Money tiles, Stackable storage for game pieces & 1 Game App: Pizza Co..
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edxeducation Indoor/Outdoor Classroom Thermometer - Demonstration Size - Displays Farenheit and Celsius - Hands-On Teaching Aid

  • TACKLE TEMPERATURE CONCEPTS -- This large thermometer is perfect for hands-on teaching and demonstration indoors or outside. The sides display Fahrenheit and Celsius scales..
  • MADE TO DISPLAY -- At 15.25" H x 3" W, this teaching tool is designed for demonstration. The numbers and markers appear large, bold and easy to read..
  • DURABLE AND SAFE -- Made from durable plastic, this large thermometer is designed to last. It's also mercury-free, which means it's safe for little ones to use..
  • PUT TEMPERATURE IN PERSPECTIVE -- The label, which illustrates the freezing point of water, will contextualize learning. Perspective aids memory..
  • LEARN THROUGH PLAY -- Watch kids dive into fundamental science and STEM concepts while the changing temperature constantly fascinates..
  • PERFECT FOR SCHOOL AND HOME -- With a flat design, this thermometer can be easily mounted to a wall. Keep one with your teaching, STEM or homeschool supplies..
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4th Luminous Mystery (The Transfiguration)

  • ...iPad or Fire Tablet, bringing a child's game pieces & actions to life (No WiFi necessary for game play). Osmo Base and iPad/Fire Tablet not included, required for game play..
  • TEACHING: Make pizza for customers, collect payment & make change (dollars/coins), & learn the profitability of your business. Additional game concepts include: Addition, Subtraction, Fractions, mental math, design and communication skills (Pizza Co.)..
  • SKILLS LEARNED: Real-world (business) math, money, addition, subtraction, fractions, fast paced mental math, run & grow a business, social interaction, listening, critical thinking, oberservation, creative problem solving & basic business concepts. Osmo sees and reacts to every real-life move. Geared towards children & love of learning..
  • AGE & CAPABILITY: Ages 5-12+. Game is designed for beginner to expert levels. Osmo enables the continuation of learning. Real-time audio and visual feedback lets children learn through experimentation in a stress-free environment..
  • WHAT'S IN THE BOX: Pizza/Tray, Toppings, Money tiles, Stackable storage for game pieces & 1 Game App: Pizza Co..
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CoderMindz Game for AI Learners! NBC Featured: First Ever Board Game for Boys and Girls Age 6+. Teaches Artificial Intelligence and Computer Programming Through Fun Robot and Neural Adventure!

  • HIGH QUALITY - The future is here and it's ready to play! Coder Mindz is the only board game and STEM toy, that teaches Coding and Artificial Intelligence concepts using a fun gameplay..
  • EASY PLAY - Use it at home, in school, coding clubs, Montessori, STEM clubs, boys girls scout, summer clubs, tutoring, after school, day care, maker space, hackathons and for Girls who code!.
  • YOUNG INVENTOR - Created by Samaira, a 9 year old girl and covered by over 100 Media and News, including TIME, NBC TODAY Show, Business Insider, Yahoo Finance, NBC Bay Area, Sony, Mercury News and many more. Her first game is now used in over 600 schools worldwide..
  • FIRST EVER AI GAME and FREE CURRICULUM - The only game that introduces kids to many AI concepts. Teaches Image Recognition, Training, Inference, Data, Adaptive Learning, Autonomous and more. Also teaches Coding concepts like Loops, Functions, Conditionals and Algorithm writing and more. FREE CURRICULUM available to download on website (limited time only).
  • THINK AI - Artificial Intelligence is a big and emerging branch. The “Intelligence” in machines is programmed by “Training”. Once trained the machines “Infer” and start behaving “Autonomously”. Training involves Back-propagation which is Retraining ....
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